This week’s guest post comes from games writer extraordinaire Spanner Spencer.
In every other form of fiction writing, the writer is the only one who starts with nothing. It all begins with the writer, and everyone else involved builds on the foundations of a script, or story, or manuscript, or feature, or whatever kind of bricks the writer laid down.
Not so with games, and that’s a hard pill for writers to swallow. It’s a genre that doesn’t really care for the writer, and does its best to manage without one altogether. You’re not quickly welcomed onto the creative team, and even if you are, the invitation generally doesn’t arrive until the stone of the game has been cut. Continue reading